Class: GeometricTrajectory

Contains data about the trajectory of a character or projectile. Note that instances of this class act as iterators. For example if a player is jumping you can predict the arc they will travel like this:

for (let position of player.trajectory) {
  console.log(position);
}

To convert a trajectory into a plain array of Point instances you can do: points = [ ...trajectory ].

Properties

velocityX {number}

Horizontal velocity

velocityY {number}

Vertical velocity

accelerationX {number}

Horizontal acceleration

accelerationY {number}

Vertical acceleration